I wasn't able to complete the game because I got stuck for half an hour, but the premise and game-play is always interesting leaving me want to finish the game.
I wasn't able to complete the game because I got stuck for half an hour, but the premise and game-play is always interesting leaving me want to finish the game.
I've put together a walk through so you can take a look there to see anything you may have missed:
https://youtu.be/lhDmX6tdMBY
I took a turd on this game
Glad you liked it! :)
This game is great ! So much fun with one button
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what really BUGS ME is that I completed all the levels and it never gave me my last two medals, even though I completed all of the levels.
I will try to fix it. Thanks for checking my game!
It is definitely a mystery as to why there are dead bodies lying around, but this added to the suspense and feel of this small design experiment which made it make more sense than I presumed. It's a predator-prey scenario, and the mechanics of the game were well utilized. Being this is a small game, I have not too much too say. But seeing what I played, this game should be a mystery and story driven game which should be divided into chapters. For example when you start the game there is a mysterious quote given to the audience. Same as before, you are flying around but instead of dead bodies they are minding their own business farming or something, but every level. Things mysteriously change.
Thanks for the feedback! Actually both of my previous games were very story-driven role-playing adventures, so I wanted to take a break with something purely mechanics based :) If you're curious:
Postmortem: one must die - http://store.steampowered.com/app/263140/
Karaski: What Goes Up... - http://store.steampowered.com/app/424640
The Ultimate Beatdown
Thank you! :)
I used to be a creative, but now I’m just a professional reminiscer. Catch me staring into the void of my old projects, wondering if I peaked too soon.
Age 28, Male
Federal Agent
AAS-T Systems and Security
6 Blocks from Mexico
Joined on 10/28/12